Services
Pipeline/Tools Creation
I help studios reclaim hundreds of hours lost to manual work. I build custom in-house tools that streamline production pipelines and extend game engines, ensuring your team spends less time fighting the software and more time building the game.
Game Development
I turn game ideas into shippable products. Using industry-standard engines like Unreal and Unity, I handle the technical heavy lifting so you can focus on the vision. If you’ve got the concept, I’ve got the pipeline to build it.
Technical Consultant
Most studios lose 20% of their budget to inefficient pipelines and technical debt. I help developers bridge that gap. By auditing your current workflow and building custom tools in engines like Unreal, Unity, or Godot, I don’t just help you build a game—I build the technical infrastructure that makes your entire production faster, cheaper, and more scalable.
Arman Kendall Esguerra
arman@kendll.com
Hi, I’m Kendall, and I’ve been part of the game development industry for almost a decade. I specialize in creating tools, optimizing workflows, and solving technical challenges to help teams deliver high-quality games. I’ve built tools for Maya, Unity, Unreal, and proprietary engines, and I’m skilled at documenting processes to ensure smooth collaboration. I’ve also led workshops and training programs to help teams improve their skills and output. Outside of work, I enjoy developing small projects and exploring new ways to innovate in game development.