Arman Kendall Esguerra

Project Xandata

pxd wallpaper

Project Xandata

Publisher: Secret 6, LLC
Developer:
The Studio of Secret6, Inc.
Platform: PC
Contribution: Technical Artist

A fast-paced 3v3 arena FPS. Play as a Xandat and customize your loadout to fit your playstyle. Wreak havoc on the battlefield with dynamic movement and by harnessing the power of the elements through a wide variety of skills and weapons.

The heart of my work was balancing the creative needs of the art team with the stability of the project’s logic. I focused on creating sustainable workflows through clear documentation and weekly presentations, ensuring that everyone from leads to juniors stayed aligned on our technical standards. Rather than just implementing assets, I viewed my role as a facilitator for the team. Developing the interactive systems and tools that allowed us to work smarter. The results below are a reflection of that deep, cross-departmental collaboration.

I created a custom tessellated shader for the clouds and modified unlit shaders to make distant props pop. for the cars, I used Unreal’s particle system and used simple primitives with an emissive face while the far ones used a tiled unlit shader with a moving parallax effect. for the metro, I created a spline using a cylinder and made a custom shader that uses 2 textures. one being the tubes and the other is a point light with parallax effect. I also created other materials like the bus transitions, hologram FX, etc.

Shader Optimization and LED/Hologram shaders

Did some In-game HDRI lightmap baking to capture detailed and optimized reflection probes

I curated various tools to speed up the team’s production pipeline. I built several blueprints for Level Designers and 3D Artists. I also added QOL improvements like a toggle for static lights in the scene, a tool to find weapon IDs in the content browser, and other useful utilities.

I created several tools to generate in-game screenshots for weapon thumbnails and marketing materials. The tool cycles through a list of cameras and takes high-resolution shots from each angle. I also toggled between different lighting setups and reflection probes. Lastly, I made a tool to switch animation poses and change armor in real-time for quick wardrobe swaps during gameplay.

Sample marketing screenshots we took using the tool

Project Xandata official EA Trailer

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